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It's more fun when broken by high levels and gear. (Destiny)

by Funkmon @, Friday, April 06, 2018, 09:40 (2212 days ago) @ Kermit

The thing is, we're looking back at the stuff and playing the stuff beyond what was intended initially.

Hard mode Crota was INTENDED to be absurdly difficult because we were underleveled. Skolas was too, plus no swords to block the death.

You essentially had no freedom in these encounters when played as intended.

As soon as we hit 34 and 40, Crota and Skolas became fun and flexible. They were not at the time. They were awful to get through.


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