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Powerplays (Destiny)

by Durandal, Thursday, July 19, 2018, 07:08 (2101 days ago) @ cheapLEY

The conventional wisdom of control is that it's better to hold two zones and spawn trap your opponents. Generally, going for 3 zones is foolish because it will cause a spawn flip and have the other team spawn next you a relatively unprotected zone behind you.

Now, holding 3 zones gives a 20 second window of time where you just are trying to rack up kills rather then holding an area before resetting the status. A coordinated team will choose this time to pop supers, but conversely this is harder to get multi kills on since the spawns will be all over rather then contained.

So now in game there is a new mechanic that can be exploited for potentially more points. If you have several blueberries on your team, they are often too uncoordinated to take advantage of it, but it may pay off. I can't tell you how many lone wolves with 3+ k/ds I saw in iron banner with 0 or 1 captures.


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