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Remaining Player(s) > Quitter/Drop-Out (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 05, 2018, 13:53 (2080 days ago) @ INSANEdrive

I've been thinking that ... I don't know... % percent buff to health & quarter of that % on damage per dropped player, per number of players against the max team count Vs the number of players on the other team. Make it so that the pure numbers disadvantage is evened out. Some Pure math-a-magic to make it so that 1 V 4 doesn't feel utterly hopeless. A mercy over shield, if you will. Glowing and everything.

I think a better and less intrusive solution is to have join in progress be aggressive in filling in teams, and give you some super energy when you join a game in progress.


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