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Bungie deliberately gave Eververse Armors bad perks. (Destiny)

by ManKitten, The Stugotz is strong in me., Wednesday, June 19, 2019, 13:52 (1771 days ago) @ Korny

It stinks to go to the Eververse store and see an item that looks cool and then seeing that the item has bad perks on it. In fact, when we’re setting up the armor, we’d twist ourselves up in knots to make sure the Eververse armor sets didn’t have good perks. We did this because we want the best way to get sweet perks on your armor to be by playing the game, not shopping for enhanced Hand Cannon loaders at Tess. The root cause (dating all the way back to Destiny 1) is that Eververse armor has always had perks/gameplay capability as a part of the package.


That's... kind of a douche move, especially since people can pay real money to try to get those (or to buy the bundles now).

Big changes coming to Eververse in the Fall.

You're leaving out a pretty significant part of the story. The very next paragraph after your quote is:

We’re done with that. As of this September, all Eververse armor is being converted into Universal Ornaments. These Universal Ornaments can be applied to all of the Legendary armor sets we’re releasing this Fall. They override the look of your equipped gear while preserving the perks, mods, and stats of the original item.

This is pretty sweet. There are a lot of Eververse armor I've liked but I never waste my time with them because it's super obnoxious having to waste a core to get them to proper light level, and have zero usable perks. Finally, I can have a guardian that isn't the constant garbage monster wearing whatever planetary highest light armor is laying around. Don't focus on the lame (but logical) thing they did do, focus on the rad thing they are going to do!


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