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Golem (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, November 24, 2019, 22:17 (18 days ago) @ INSANEdrive

Stutters from quick turns eh? Sounds like some variant of the culling system can't keep up with the speed of head movement, causing the framerate to dip below 90 FPS (which, as I recollect is the minimum frame rate needed for VR games to not make people feel sick while playing).

I am not sure if stuttering is the right word. The framerate isn't dropping. It's that the speed of the turn changes. It isn't constant, but alternating between a normal and slightly faster speed. Like, it lurches faster for a fraction of a second, then slows down, then lurches again, then slows down, repeating this until you're done turning. It's not gigantic, but it was definitely what was making me feel bad. I hope this makes sense it's kind of hard to explain.

But when you limit yourself to a slow turn, the effect is lessened and I was able to acclimate.


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