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+1001 (Destiny)

by Harmanimus @, Tuesday, January 21, 2020, 12:04 (1555 days ago) @ EffortlessFury

And to jump off from increased value with clever use if resources in the context of producing a Strike or Crucible map: Testing. The only things you need to test for are catastrophic failures and function, really, no? None of the rooms require puzzles or combat. The rooms themselves would already be used in the story missions so unless you want complaints about more Infinite Forest most everything here was previously taken care of. I’d imagine the puzzle planning was the most time intensive part, and that is far different than making a Crucible map. (Though give me a teleport-complex as a Crucible map for shiggles and I’d probably play it.)


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