How subscription services kill games (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, July 12, 2020, 07:31 (28 days ago)


The Cupertino, California-based technology giant scrapped development contracts with multiple game studios earlier this year and informed them of the new approach, according to people familiar with the matter.

On calls in mid-April, an Apple Arcade creative producer told some developers that their upcoming games didn’t have the level of “engagement” Apple is seeking, the people said. Apple is increasingly interested in titles that will keep users hooked, so subscribers stay beyond the free trial of the service, according to the people.

Look at that. This is the future if Apple Arcade and Xbox live pass become the norm. Games designed to maximize screen time rather than fun.

Every debate about pricing and microtransaction should stop here. The fact of the matter is that a single lump sum for your game is what maximizes game quality. Everything else requires compromises.

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