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Halo MP Is now Free to Play (Gaming)

by CruelLEGACEY @, Toronto, Monday, August 03, 2020, 14:29 (1362 days ago) @ Cody Miller

I don’t know the answer to your question, but just to be clear the lag I was referring to is a separate issue from the external lag sources that you’re talking about.

That means you actually only have 90 milliseconds for your hardware to do all the engine processing that it needs to do, because 10 milliseconds is gobbled up just by electronic signal travel


By electronic signal travel, you weren't referring to the encode/decode stage of the wireless signal coming from the controller?

If you're referring to the time it takes data to move around the chip… that shit happens at light speed dude. Electrons travel about a foot in ONE NANOSECOND.

No I wasn’t talking about wireless signal encoding/decoding, and I’m not talking about the travel speed of electricity. Again, this stuff is way out of my area of expertise, but the way I understood the explanation was that for any console, there’s a bare minimum amount of time that it takes the various chips and processors to speak to each other about anything at all. The amount of information and complexity of the processing will add to that time, but no amount of efficiency or simplification can get the processing time below that floor. So when dealing with things like frame rates, developers need to treat that floor as a sort of constant tax. So the less time the console has between frames, the larger a percentage of that time is taken up by this minimum processor floor. Basically, 60 FPS is more than twice as difficult as 30fps, and 120fps is more than twice as difficult as 60fps, etc. Its a non-linear scale.


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