Avatar

V1 Interactive is shutting down. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, March 19, 2021, 09:59 (1106 days ago) @ Vortech

I imagine being a Microsoft Studio game helped.

That didn't help Bleeding Edge, sadly. But at least the studio's continued existence didn't depend on that game's success.

I wonder how much the Live Service model has put games at risk of failure nowadays (we already saw that the Publisher's love for this model killed the Visceral Games studio, and their Star Wars game). Not just from a publishing standpoint, but a buy-in and player-investment point as well.

Why play a new experience when you have a wheel to turn every week? How much have sales of non-AAA games suffered in the wake of Weekly Resets and Battle Passes?

Will there be a breaking point, or will single-player games have to resort to nickel-and-dime strategies (such as AC: Valhalla charging premium currency for easier use of the Transmog system) to succeed?


Complete thread:

 RSS Feed of thread