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Games as art. (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, September 20, 2022, 10:52 (798 days ago) @ breitzen
edited by Cody Miller, Tuesday, September 20, 2022, 10:59

Editing is intrinsic to storytelling. Whether it is a cut of film, a scene change on stage, or chapter break in a book. Choosing what to show/tell (and how) IS editing. Presenting a story in the "one-take" format is just a different way of editing. It's fixing time, stretching it out, allowing tension to build/pacing to form/emotions to play out in different ways than most films do it.

And this was my fundamental problem. Seeing it in one take / real time made the journey feel small. How far could you walk in 90 minutes? It's a type of story where you need to manipulate time. Which by the way, they did when he fell asleep or lost consciousness or whatever (I forget). So they didn't even do what you claim. It seems like a tacit admission that a real time presentation was not suitable for the story when you actually abandon it.

IMO it prevented tensions and emotions from building.

For me something like Birdman fared better, since its 'one take' gimick was actively part of the theme of the artifice and pompousness of art.


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