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Big maps need to be smaller or have more players (Destiny)

by Grizzlei ⌂ @, Pacific Cloud Zone, Earth, Monday, July 28, 2014, 20:36 (3562 days ago)

Teams of six on Crucible are more than fine for small and medium sized maps, but on a large map like First Light on the Moon, I found it to be a pretty desolate environment without the constant presence of other players on screen. At any one time, it seems like everyone was inside a building holding a control point or camping trying to find that one key vantage point to snipe or ambush from.

Perhaps this is just because we were playing an objective game like Control, but I'm kinda worried that this is going to remain much the same for Destiny's other gametypes come September. On the other hand, maybe it's just the maps themselves that are too big. For Control on First Light, and other gametypes too, I'd imagine, there are many empty spaces that I know were never used to fight in or even walk through. That includes not only the tunnels and wide open spaces on the side, but many of the inner, built-up structures like the dome.

The mobility provided by each person possessing a Sparrow and having access to Interceptors and Pikes allows for the map to make you feel less isolated, yeah, but I don't think you should have to rely on that to substantiate the large space.

I think two or three more players per team would be a wonderful addition to these large maps. When you could potentially have two players using and chilling on Interceptors and/or Pikes, that leaves only a small handful of Guardians to be on foot in the thick of it and typically in the exact same place to maximize the team's effectiveness. Maybe a few more players could open up some previously unutilized spaces and shift the balance of combat around the map more often than not.


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