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Something Destiny needs: An in-game map. (Destiny)

by Kermit @, Raleigh, NC, Tuesday, July 29, 2014, 09:41 (3769 days ago) @ ShadowOfTheVoid

One of the things I like about ODST was that even though you had the free-roaming Mombasa Streets level, Bungie was kind enough to provide a map so you wouldn't get lost. Considering that Destiny has open-world levels as well, yet on a much larger scale (they feel as big as Assault on the Control Room, and the levels we played in the beta aren't even fully unlocked), I think we could really use a map. You would have to spend a lot of time getting really familiar with these sprawling maps so you wouldn't ever get lost. My roommate got stuck in one area of the Cosmodrome for a good while before he found his way back to the beginning, and I spent about an hour yesterday trying to find my way out of the subterranean areas on the moon. Destiny could really use an ODST-style map so that players who don't have a good sense of direction don't end up lost all the time.

The superintendent would of course have access to a map. The map is downloaded as part of the story. I have an immersion question, though: who in the world of Destiny would have created maps of these areas outside the city? It's understandable that guardians would not have a detailed map. We get waypoints, sure, and I see an argument that perhaps we shouldn't have those either, but I can mostly explain those away by your ghost's scanning of the area.


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