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You are over thinking it (Destiny)

by Durandal, Sunday, November 30, 2014, 15:03 (3883 days ago) @ scarab

Starwars doesn't work if you over think it either.

Destiny's background seems unified. Mankind expanded with super science, had programmable matter everywhere and high tech equipment and even performed singularity like events like creating super AIs and transferring memories and personality into robot shells.

The "glimmer drill" is like panning for gold, but instead of gold the Fallen want the residual programmable matter now that all the major stocks have been looted. Ether could be the gas they breath or it could be a recording of their memories and personality that is recovered by servitors and allows them to be reincarnated into a new clone body.

The names are the standard fare. I see no difference between them and any other sci-fi style story.

If anything Bungie hasn't done a good job letting you really get into the world via play. Too much is hidden outside the game or in barely noticeable text boxes. There also isn't enough land area to explore. The patrol missions really don't give you an idea of the enemy forces or the world at large. They really need the enemies in the areas to do something more in keeping with their motivations that allows the players to feel more immersed.

Perhaps you interrupt a Cabal fortification team building a bunker, or witness Vex creating a spire? I like the battles between two enemy groups that occur occasionally.

They really need to add something like the old firefight where a team of an enemy race, say cabal, come in and start building a bunker. The players can stop them, but they will call in reinforcements in ever increasing waves until they succeed or the players kill the head honcho. Meanwhile other players can come into the area and assist or get the heck out of dodge.


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