So, what happens if (Destiny)
If I save off "50%" ammo, and in death remove two armor pieces that increase my max ammo by 2, than when "50%" is applied upon respawn I will have 1 less rocket than expected. More concisely, I would go from 3 of 6 to 2 of 4, even though my original ammo count was within the bounds of the maximum count.
You are not understanding. You save the value THE INSTANT BEFORE THE CHARACTER REBUILD HAPPENS. The glitch happens when the character is rebuilt on spawn. So you determine how much ammo you have the nanosecond before spawn, then restore it after spawn.
Also, if you remove the armor in your example while you are alive, the same thing would happen. There is no problem at all with the scenario. If you have 7 ammo, and remove armor pieces that let you have that 7, or course your ammo is going to go down.
Complete thread:
- I can fix the heavy ammo bug -
Cody Miller,
2015-01-26, 17:19
- I can fix the heavy ammo bug -
Claude Errera,
2015-01-26, 17:54
- I can fix the heavy ammo bug -
Cody Miller,
2015-01-26, 17:59
- I can fix the heavy ammo bug - Xenos, 2015-01-26, 18:24
- My limited experience with coding: -
CruelLEGACEY,
2015-01-26, 19:14
- This is a frighteningly accurate metaphor. -
CyberKN,
2015-01-26, 19:59
- This is a frighteningly accurate metaphor. - someotherguy, 2015-01-27, 07:29
- This is a frighteningly accurate metaphor. -
CyberKN,
2015-01-26, 19:59
- I can fix the heavy ammo bug -
Cody Miller,
2015-01-26, 17:59
- I can fix the heavy ammo bug -
uberfoop,
2015-01-26, 18:36
- As a programmer, seems like a pain... -
slycrel,
2015-01-26, 19:30
- As a programmer, seems like a pain... -
stabbim,
2015-01-26, 21:49
- As a debugger, it seems simple - Kahzgul, 2015-01-27, 00:21
- As a programmer, seems like a pain... -
BeardFade,
2015-01-27, 22:15
- As a programmer, seems like a pain... - Ragashingo, 2015-01-27, 22:22
- As a programmer, seems like a pain... -
stabbim,
2015-01-27, 22:49
- They must be dead in some way - Earendil, 2015-01-28, 09:13
- As a programmer, seems like a pain... -
stabbim,
2015-01-26, 21:49
- As a programmer, seems like a pain... -
slycrel,
2015-01-26, 19:30
- I can fix the heavy ammo bug - narcogen, 2015-01-27, 06:13
- FAIL -
Durandal,
2015-01-27, 06:27
- haha - SonofMacPhisto, 2015-01-27, 06:28
- FAIL... to see a problem here. We should do this. :D - INSANEdrive, 2015-01-27, 07:48
- FAIL -
Cody Miller,
2015-01-27, 08:06
- Um -
RaichuKFM,
2015-01-27, 08:16
- Um -
Cody Miller,
2015-01-27, 08:23
- Um -
RaichuKFM,
2015-01-27, 08:28
- Exploitable fix? - dogcow, 2015-01-27, 09:03
- Um -
Cody Miller,
2015-01-27, 09:09
- So, what happens if -
Earendil,
2015-01-27, 09:20
- Earendil be like: - iconicbanana, 2015-01-27, 09:24
- So, what happens if -
Cody Miller,
2015-01-27, 17:13
- So, what happens if - RaichuKFM, 2015-01-27, 18:13
- So, what happens if -
Earendil,
2015-01-28, 09:24
- So, what happens if -
ZackDark,
2015-01-28, 09:55
- That, sir... - Earendil, 2015-01-28, 10:11
- So, what happens if - dogcow, 2015-01-28, 11:00
- So, what happens if -
Cody Miller,
2015-01-28, 11:12
- So, what happens if - Earendil, 2015-01-28, 11:33
- You're assuming the bug is a single-frame thing -
ZackDark,
2015-01-28, 11:42
- You're assuming the bug is a single-frame thing - Ragashingo, 2015-01-28, 12:42
- Depends how ammo is normally calculated - someotherguy, 2015-01-28, 13:47
- So, what happens if -
ZackDark,
2015-01-28, 09:55
- So, what happens if -
Earendil,
2015-01-27, 09:20
- Um -
RaichuKFM,
2015-01-27, 08:28
- Um -
Cody Miller,
2015-01-27, 08:23
- Um -
RaichuKFM,
2015-01-27, 08:16
- why not just increase the drop rate -
Schedonnardus,
2015-01-27, 06:43
- make heavy weap packs cheaper for people who wear the boots? - scarab, 2015-01-27, 07:38
- add ammo synth to blue engram tables - Schedonnardus, 2015-01-27, 08:46
- Seemingly Easy Workaround... -
DiscipleN2k,
2015-01-27, 08:51
- I don't like that -
Earendil,
2015-01-27, 09:22
- How about a toggle... - DiscipleN2k, 2015-01-27, 09:36
- I don't like that -
Earendil,
2015-01-27, 09:22
- Worse than a defect... -
Earendil,
2015-01-27, 09:26
- Worse than a defect... -
Cody Miller,
2015-01-27, 09:32
- Worse than a defect... -
JDQuackers,
2015-01-27, 09:53
- +1 Yep. - BeardFade, 2015-01-28, 08:44
- Worse than a defect... - Earendil, 2015-01-27, 09:55
- Worse than a defect... -
JDQuackers,
2015-01-27, 09:53
- A wise post. - Kermit, 2015-01-28, 09:06
- Worse than a defect... -
Cody Miller,
2015-01-27, 09:32
- Exotic Helmet idea -
Schedonnardus,
2015-01-27, 09:49
- That exotic would destroy crucible -
Spec ops Grunt,
2015-01-27, 16:29
- Non Guardian kills have a chance to… there fixed - Cody Miller, 2015-01-27, 17:12
- Better Yet... - DiscipleN2k, 2015-01-27, 18:02
- That exotic would destroy crucible -
Spec ops Grunt,
2015-01-27, 16:29
- Good attempt. -
BeardFade,
2015-01-27, 22:29
- Good attempt. -
Claude Errera,
2015-01-28, 06:56
- Good attempt. - BeardFade, 2015-01-28, 08:43
- Good attempt. -
Claude Errera,
2015-01-28, 06:56
- I can fix the heavy ammo bug -
Claude Errera,
2015-01-26, 17:54