
Right again re: level design and journey co-op (Destiny)
If it was too lonely, they should have designed the spaces with more bad guys, and a flow to the missions.
That would make it even worse, on the technical side. Sparse players with tons of enemies each would quickly generate so much sync-lag the game would be unplayable. Condensing things keeps the game well-behaved in PvE online multiplayer.
That's probably also why Far Cry 4's co-op sucks so bad. They didn't compromise the level design in order to implement it, thus severely restricting its use and flow.
Complete thread:
- Right again re: level design and journey co-op -
Cody Miller,
2015-02-15, 20:38
- Right again re: level design and journey co-op -
ZackDark,
2015-02-15, 20:55
- Right again re: level design and journey co-op - uberfoop, 2015-02-16, 12:38
- Right again re: level design and journey co-op -
Ragashingo,
2015-02-15, 21:02
- tl;dr, Cody was wrong yet again. -
Korny,
2015-02-15, 22:00
- tl;dr, Cody was wrong yet again. -
yakaman,
2015-02-16, 09:50
- tl;dr, Cody was wrong yet again. -
Kahzgul,
2015-02-16, 09:51
- The Yin - yakaman, 2015-02-17, 06:24
- tl;dr, Cody was wrong yet again. -
Leviathan,
2015-02-16, 14:01
- The Yang. - yakaman, 2015-02-17, 06:28
- tl;dr, Cody was wrong yet again. -
Kahzgul,
2015-02-16, 09:51
- tl;dr, Cody was wrong yet again. -
yakaman,
2015-02-16, 09:50
- Right again re: level design and journey co-op - stabbim, 2015-02-16, 08:34
- tl;dr, Cody was wrong yet again. -
Korny,
2015-02-15, 22:00
- Right again re: level design and journey co-op - petetheduck, 2015-02-16, 06:22
- Congrats, you win 1 DBO Commendation -
Leviathan,
2015-02-16, 14:08
- GIVE US MOAR VAULT SPACE LEVI!!!!!!
- breitzen, 2015-02-16, 14:27
- GIVE US MOAR VAULT SPACE LEVI!!!!!! - Warbow, 2015-02-16, 15:10
- Congrats, you win 1 DBO Commendation - Cody Miller, 2015-02-16, 15:25
- GIVE US MOAR VAULT SPACE LEVI!!!!!!
- Right again re: level design and journey co-op -
ZackDark,
2015-02-15, 20:55