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Right again re: level design and journey co-op (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Sunday, February 15, 2015, 20:55 (3805 days ago) @ Cody Miller

If it was too lonely, they should have designed the spaces with more bad guys, and a flow to the missions.

That would make it even worse, on the technical side. Sparse players with tons of enemies each would quickly generate so much sync-lag the game would be unplayable. Condensing things keeps the game well-behaved in PvE online multiplayer.

That's probably also why Far Cry 4's co-op sucks so bad. They didn't compromise the level design in order to implement it, thus severely restricting its use and flow.


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