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Right again re: level design and journey co-op (Destiny)

by stabbim @, Des Moines, IA, USA, Monday, February 16, 2015, 08:34 (3805 days ago) @ Ragashingo

Can you really say they gutted a level when it was made clear that the engine could not handle anything bigger? Heck, the very next quote in the article is about that exact thing:

I think it would be more accurate to say the last-gen consoles couldn't handle it. If they'd been building Destiny only for next-gen I suspect the engine could have handled it just fine. Although if that were the case, it would probably be a significantly different engine than it is now anyway.


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