
Right again re: level design and journey co-op (Destiny)
Can you really say they gutted a level when it was made clear that the engine could not handle anything bigger? Heck, the very next quote in the article is about that exact thing:
There’s a part of me that wishes we could have five times as many players in a space, and have three-to-five times the real estate, it’s just a matter of working with the engine and working with the consoles over time to try to get closer to that dream.
In the ride along video they also talked about how even the level segments we do have were built specifically to break up lines of sight. It was said that even things like the tall ship in the Forgotten Shore was there both as a level set piece but also to help limit what needed to be rendered at any given time to prevent framrate issues.
And, of course, Destiny's problem is not a lack of playable space. It's a lack of a strong, front-facing story which perhaps filtered down into some repetitive story missions. If you wanted to play up the argument that Destiny should have been next-gen only I'd probably agree. I always thought it was a crime that Halo 2 got stuck right at the end of the Xbox's life. But I don't think the idea that the gutted their level deigns when their engine couldn't handle bigger levels holds much water...
Complete thread:
- Right again re: level design and journey co-op -
Cody Miller,
2015-02-15, 20:38
- Right again re: level design and journey co-op -
ZackDark,
2015-02-15, 20:55
- Right again re: level design and journey co-op - uberfoop, 2015-02-16, 12:38
- Right again re: level design and journey co-op -
Ragashingo,
2015-02-15, 21:02
- tl;dr, Cody was wrong yet again. -
Korny,
2015-02-15, 22:00
- tl;dr, Cody was wrong yet again. -
yakaman,
2015-02-16, 09:50
- tl;dr, Cody was wrong yet again. -
Kahzgul,
2015-02-16, 09:51
- The Yin - yakaman, 2015-02-17, 06:24
- tl;dr, Cody was wrong yet again. -
Leviathan,
2015-02-16, 14:01
- The Yang. - yakaman, 2015-02-17, 06:28
- tl;dr, Cody was wrong yet again. -
Kahzgul,
2015-02-16, 09:51
- tl;dr, Cody was wrong yet again. -
yakaman,
2015-02-16, 09:50
- Right again re: level design and journey co-op - stabbim, 2015-02-16, 08:34
- tl;dr, Cody was wrong yet again. -
Korny,
2015-02-15, 22:00
- Right again re: level design and journey co-op - petetheduck, 2015-02-16, 06:22
- Congrats, you win 1 DBO Commendation -
Leviathan,
2015-02-16, 14:08
- GIVE US MOAR VAULT SPACE LEVI!!!!!!
- breitzen, 2015-02-16, 14:27
- GIVE US MOAR VAULT SPACE LEVI!!!!!! - Warbow, 2015-02-16, 15:10
- Congrats, you win 1 DBO Commendation - Cody Miller, 2015-02-16, 15:25
- GIVE US MOAR VAULT SPACE LEVI!!!!!!
- Right again re: level design and journey co-op -
ZackDark,
2015-02-15, 20:55