Right again re: level design and journey co-op (Destiny)

by petetheduck, Monday, February 16, 2015, 06:22 (3805 days ago) @ Cody Miller

I again ask if occasionally running into players you will never play or interact with was worth gutting the level design. If it was too lonely, they should have designed the spaces with more bad guys, and a flow to the missions.

I was playing on my 360 and the lower player count was useful for what I was doing at the moment.

Then again, when the Vex Sacrifice public event starts on Venus, I want everybody and their mom over there. Pop a consumable and it's super glimmer awesome fun time.

So, larger spaces, then public events with a larger notification radius to pull players together.


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