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Some thoughts on Inferno. (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, March 09, 2015, 16:33 (3794 days ago) @ Ouranje
edited by iconicbanana, Monday, March 09, 2015, 16:45

Having now played some Inferno, and watched a few high level casters vid it up, some thoughts immediately come to mind:

1. Hunters got boned on their supers. I say this mostly because Hunter supers require clumped enemies and a good deal of planning to execute. You need space for them; if you blast out a gold gun with an enemy across the room, they can focus you down with an Auto Rifle before you can get a shot off (and once you do get it activated, good luck finding anyone to kill). Getting a good super off without radar will be tough, and a voidwalker or titan will have an even easier time shutting you down. Sorry Hunter Bros.


2. High look sensitivity users must be thrilled. Inferno turned crucible into a Tron-esque version of CS:GO where nobody checks corners and only one class has flashbangs. Being able to rotate quickly and acquire targets faster than your adversary just became a premium.


3. Maxing discipline and agility are probably the way to go. Grenades are the new supers; having them as often as possible is a huge plus. Kill distance also goes way down because you can actually sneak up on people. Having a longer jump and more mobility is a premium too. Wouldn't hurt to have high strength too; you're going to be in melee range way more often.


4. The orange is right about shotguns. Because kill distance is going down and sniping is far less useful (don't scope for long, y'all), having high RoF weapons in close range is also big. Invective loving Strikers, welcome to Valhalla. Plan C and other quick charge FR's will be super handy too. Same goes for Last Word.


5. Not having a radar changes everything. Good googly-moogly nobody checks their six. Everyone runs around like headless chickens from control point to control point. I advise not capping the one you're nearest to and hiding behind the geometry with an auto-shotty. Moving slowly and keeping a wall to your back will probably do you well; sprint only when you can close distance without chasing.


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