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Untethered Freedom (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, April 01, 2015, 21:56 (2361 days ago) @ Ragashingo

"Untethered Freedom to explore"

Lol. Then what are kill zones doing in the game?


You're confusing issues. This was a networking talk, not a level design talk.

I read it. They wanted you to be able to stay in your fireteam, and separate by distance. So like, one of you could go one place, the other somewhere else.

And Destiny's networking and level design go hand in hand. All of this necessitated gutting level design to have areas where players would funnel, congregate, and visit frequently, in an effort to be able to run into people.

Cyber's post is right, and I said it many months ago: randomly running in to random people is so minimal in terms of impact, and doesn't make the sterile world feel any more alive, yet it comes at such a huge cost.

One thing they should have done was make sure that if two unrelated people are moving between bubbles, that they get assigned to the same one. Nothing is dumber than seeing someone vanish in to thin air.


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