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That fourth one on network architecture is mind-boggling (Destiny)

by uberfoop @, Seattle-ish, Wednesday, April 01, 2015, 22:36 (3522 days ago) @ Cody Miller

It already pushed last gen consoles near the limit. The only way this gets better is if it becomes current gen only. Zones can't get any bigger right now.

I have to wonder if dropping PS360 will actually allow significantly larger contiguous combat. A big part of why Halo went with lockstep networking in PvE was bandwidth, not processing. Destiny is itself very careful with how much networked physicsable stuff can exist in a space.

Destiny's networking model gets impressive results with minimal server hosting, but P2P is a big limitation.


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