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I finally cracked after years of fighting it. (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, May 07, 2015, 12:45 (3733 days ago)
edited by iconicbanana, Thursday, May 07, 2015, 13:11

I broke down. I caved in. Frustration became too great.

I switched to bumper jumper. Not because I wanted to. But because the lack of coexistence between jumping and aiming became too frustrating.

In the past, I would grit my teeth at this sort of nuisance. Halo CE was a big adjustment from previous shooters, but I slogged through that nightmare the first time I whiffed on a melee, and I learned to bash faces without being able to turn my head. When the 360 bumpers entered the equation, I adjusted again. Relearning controls was only a minor inconvenience; more buttons was sometimes welcome, depending on their orientation.

But the new dance is not quite like the old one. Destiny is so airborne, so fast and platform intensive, that I had to finally face the music. I need to be able to aim and jump at the same time. Those double jumps are what did it; no longer is a jump merely a precipitation to a scoped sniper shot. Now, jumping is a delicate dance through hazardous climbs; I need my head on a swivel just to land back on earth, just to negotiate the precipitous cliffs surrounding that stupid pillar around the corner from B on Shores of Time.

If Goldeneye taught me anything, it was that the default controls are never optimized. In many games I've played, full customization was essential to said optimization of controller-interface. Bumper Jumper is only a half step; crouching is important too, and I dislike that I will now have to remove my right opposable digit from its thumbstick if I'm to attempt a sick shotgun slide.

I've bitten my tongue as long as I could. Damnit, men and women of Bungie. Give us real customization for our goddamn button layouts.


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