It's a general problem (Destiny)

by Avateur @, Wednesday, May 27, 2015, 12:09 (3704 days ago) @ yakaman
edited by Avateur, Wednesday, May 27, 2015, 12:16

Bungie seems to have issues balancing weapons in general. Auto Rifles are too powerful? Let's make them close to worthless while also making some other gun obnoxiously overpowered. Because why balance when we can just swap?


I actually feel as though most stuff is pretty well balanced now. EXCEPT Thorn. That motherf*cker is a joke.

I know ARs are lesser now, but I still get smoked by them if the context is appropriate...i.e. mid-range, while I'm using PR or HC or something.

I kinda base my "things are well-balanced" opinion based on how I get killed. At this point, seems pretty randomly spread.

EXCEPT Thorn.

Apologies if you lost an AR that you loved...

Haha. I had two ARs of choice, one of which being Suros, and now I won't touch them. I can't honestly say I'm being killed by much of anything other than Hand Cannons (edit: and Mythoclast), and my own Hand Cannons are doing an awesome job of beating Pulse/Scout Rifles at range (when they probably should rarely be able to do that).

Also, when I see a team in Trials using anything other than Last Word, Thorn, Fatebringer, or Mythoclast (or some combo thereof between their members), I know they're going to lose. So far so good on that front. Thorn and Last Word seem to be the end all be all, whereas pre-buffs it was all Suros (at least in reference to exotics).


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