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Size doesn't always matter (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, June 19, 2015, 18:25 (3449 days ago) @ ChrisTheeCrappy

Cutting edge stuff is generally only done by a small group working on that particular part. In my company, 3-4 people design something, and 4-5 people work on it. We make cutting edge stuff, for our industry. I don't believe large groups are a requirement at all.

Right. Old games used to have but ONE programmer. Now, you have small teams devoted to each individual aspect of programming. You have AI programmers, graphics programmer, network programmers, etc. More and more people. Games are hugely complex and require lots of different areas of expertise.

So, you now need multiple teams of multiple people where you used to need one.


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