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Size doesn't always matter (Gaming)

by CruelLEGACEY @, Toronto, Friday, June 19, 2015, 19:00 (3448 days ago) @ ChrisTheeCrappy

Polish is the whole thing and generally has to do with more than the lack of people. But lack of testing, lack of other opinions, etc. Those are normally more often in bigger groups because business wants resources moving to the NEXT thing.

Well there is definitely a problematic trend with AAA games being shoved out the door before they're ready. No doubt about that. But even in some of the worst case AAA scenarios. let's take AC Unity as an example, there is still a level of general polish to most of the game that very few smaller games ever match. Nightmarish faceless characters and frame rate issues aside, the simple act of moving your character around in a game like Unity just feels great. The complexity of the animations, the range of abilities and movement... it's a joy to experience.

Games are a very symbiotic medium. They need that creative and ingenious spark at their core, and they also need to be well oiled, incredibly complex machines. 1 side of that equation requires creative talent and vision, the other side requires lots of money to throw at every problem that comes up. At their best, AAA games deliver on both fronts. Once every few years, we get a smaller game that transcends its own limitations and becomes something truly special. But I think those are exceptionally rare cases.


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