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On perks (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, June 21, 2015, 20:56 (3682 days ago) @ Funkmon

I think overall, the decision to include ascension in tandem with the new perks is a major drawback.

The new perks simply aren;t as good. I'm talking about the perks that increase stats like range, stability, mag size, etc. They are even represented by an arrow pointing up, next to another pointing down. There are tradeoffs. Get more range, but you get less stability. Get more stability, but you get a smaller mag. Etc.

No field scout on HoW Scout Rifles instantly makes any legendary scout rifle in HoW not worth having, unless perhaps it's a ToO / PoE elemental primary. This is true because we have great Scouts like VoC, Fang of Ir Yut, Ghaleon's Demise, etc that have great stats and field scout. New ones can't compete, and if you can upgrade you old ones…

No new fusion rifle can even come close to my Purifier VII, Calming, or Plan C.

The Messenger, while a good pulse rifle, is just a slightly worse version of Three Little Words. Again, elemental is the only saving grace (or if you don't like TLW's sights or something).

The only new Legendary gun that I really like and use over old stuff now is BTRD-345, since its stats are incredible.

Granted, having perks be tradeoffs would have been the right choice from the start, but they didn't do that. So you have to keep going with that, or else you get what we have now: HoW Legendaries that are moted immediately since they cannot match up to what we already have.


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