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This is my major gripe with Destiny (Destiny)

by Kahzgul, Tuesday, June 23, 2015, 15:04 (3680 days ago) @ Cody Miller

The game lacks solo content and it seems to not be on Bungie's radar at all


I have a friend who doesn't really have any online friends, and is always texting me asking me questions about the game. Basic stuff like what Etheric Light is, how to get it solo (I told him Iron banner's the only way), what to do with shards and energy now (he didn't know the speaker can now exchange them) and what he can do in the game by himself.

It became kind of apparent that lots of this stuff is both not explained well in terms of instructions, or else is not very 'discoverable'. We know it because we read the updates and all the forums and stuff, but he didn't even know what a treasure key did!

I see why the lone wolves can get a bit overwhelmed. Bungie could legitimately make it a bit easier to meet people to do higher level content with. Not matchmaking, but just a better way to make those friends without going to DBO or /r/fireteams.

Agreed.

This game required you to have an internet browser pointed at Bungie's website in order to get the lore, the updates, and the explanations of new content. I hate that about the lore, but the updates... That would be standard practice if the game included any text like "for balance changes and new content, go to bungie.net" when updates happened.

In general, the game does a horrible job of guiding players through the game. You kind of have to know what's going on already.

Like: In the game, is there *any* actual explanation of enemy shields and that they take more damage from like colored sources? I don't recall one, and it's a counter-intuitive system. If I see someone with a flame shield, my assumption would be that it protects from flame, not takes extra damage from it.

I had already beaten the game before I ever realized that Big circle missions were "main 'story'" and small circles were "side missions." The game never explained that, either.

The tangible impact of many of the item properties such as "light and snappy" or "handles beautifully" are never indicated or explained in-game (though you can generally get a feel for them as you play).

All of these things contribute to what makes the game feel "incomplete" as I often say, and requiring that you log on to a website to get basic information about the game feels, to me, like a cop-out.


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