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What's Wrong (I Think) With Destiny's Story? (Destiny)

by cheapLEY @, Friday, July 31, 2015, 16:42 (3641 days ago) @ narcogen

You make some good points, particularly about how it seems Destiny is meant to be played compared to how Halo is.

Destiny does seem like it's supposed to be more bite sized (if that's how you want to play). A different featured story mission every day, bounties, strikes, etc. You could easily jump in for twenty minutes, do something, then quit. Halo required more of a time commitment, at least for the campaign. So you're right that it could potentially get old quick to watch the same cutscenes over and over and over (although I rarely skipped them in Halo!).

I do feel like it's a important point. If cutscenes are going to be skipped the majority of the time by the majority of players, how much time and effort should you really spend on them? I don't know how to make that decision, so I can't fault them for making it the way they did.

I feel like I remember them talking about this very thing during the Halo days (Halo 3, maybe?), and how they had stats for how often most people watched cutscenes, and it was basically "never" for a majority of players. Maybe things like that influenced their decisions.

I don't know.


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