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GRIMOIRE Cards (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, August 03, 2015, 00:55 (3499 days ago) @ nico

Myth had flavor text back in '97, and I'm sure it wasn't the first game to have it. ODST had audio fragments. This isn't new territory.

My point is the idea of using an ancillary device (computer, phone, tablet) as part of the story-telling experience: that's what we're not ready for, but I suspect will be in the future.

I considered that that was the point, but dismissed that notion because it seemed too absurd to be correct.

Now that you've confirmed in this post that that idea (using an ancillary device (computer, phone, tablet) as part of the story-telling experience) was the point, I'll try to respond again.

You implied that this idea of removing- or omitting- story content from the game and building it up in external media is "brilliant".

Why?

What possible benefit does that have to the consumer/audience, over having all that media available in one convenient, accessible package? You must have some argument to make here, because you consider it to be "brilliant". I'd genuinely like to hear it from you.

I can think of one example, related specifically to the way Destiny does it: When you receive a Grimiore card, a slim back bar appears at the bottom of the screen. The text in this bar informs the user that to view the Grimiore card's contents, they can do so at Bungie.net. Theoretically, Bungie could be using this to advertise their website, giving the player an incentive to visit and maybe discover the other functionality it offers. Personally, I find this to be sort of tacky, and more than a little bit of a disservice to the writer of the cards. Like you said, the content is good. It feels akin to holding a multiplayer map back, only to be given to those who pre-order.


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