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That is a long time, to be sure. But is it bad? (Destiny)

by Funkmon @, Sunday, August 02, 2015, 23:37 (3500 days ago) @ someotherguy

On a no wipe run, Skolas could be down in 1:20 being safe but very efficient, total, where 40 minutes of that is the rounds up to him. The fact is, even doing a really quick run with no wipes, the guy's at least half of your time. Yours, as a more safe run, at an hour, was well over half the time spent.

This is why I don't think adding checkpoints will help as much as people claim. The rounds up to him are neither particularly difficult nor extremely time consuming. It's all Skolas that is the trouble. The fight's stupid difficult.

The utility of checkpoints is that you can get there, then say to your buddies "hey, I have 45 minutes, let's try a Skolas run," but I think most of the time you're going to want to clear 3 hours anyway, and once you're spending that time, the extra time for the preceding rounds aren't that big of a deal.

That said, I would like it if the fight were shorter.

THAT said, Bungie kind of knows what they're doing. They want the Skolas fight to be a day consuming ordeal. They want it to be tough. They want it to be long. This is their vision for the fight. Our problems completing it are what they want. They don't want everyone to be able to go do that every time. It's supposed to be the ultimate challenge in the PvE game, and it absolutely is. I would LIKE it to be easier. I would LIKE it to be shorter. But that's not the game. That's not the challenge. The time investment is part of it, and if Bungie wants that, then they should do it.

In TTK, Bungie did stuff a lot of people wanted, like rerollable weapons, and then they patched it shortly after release giving people more stuff they wanted. I don't know if this is necessarily the best for longevity or what Bungie originally intended.

We are seeing guns in general becoming worse and worse over time with the DLCs, because they originally intended legendary guns to be rare as fuck. Then they made purples decrypt to purples. Then in House of Wolves, they were more common, but the elemental primaries you could only get from doing the hard mode raid, and if you wanted an OP setup, that was fine, because it was stupid rare. Now, you do hard mode and you might get a primary. I've beaten Skolas quite a few times and got one gun. I can count on 1 hand the number of Field Scout Crowd Control primaries I've seen. I can count on 1 finger the Hammer Forged full auto shot package shotguns I've seen. We all had an OP gun at least going into TDB, and definitely one or two going into House of Wolves. Bungie didn't seem to mind, because the number of them was so rare.

Now, basically all guns are fine, because in allowing us to reroll them, they have removed the big benefit perks. We can still sometimes get the important stuff, but we will never have another TDYK, or Efrideet's Spear with field scout, since they are retroactively nerfing these perks.

Maybe the angry Reddit community is right, and most of the changes Bungie made in response to the community outcry have been for the better in terms of the game. I don't think they would just make changes without extensive testing and ensuring they work within their original framework. And if the community perceives a problem, then you have a problem, so Bungie needs to do something when that happens.

I just don't know if checkpoints are what Bungie wants from that fight.


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