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Maybe I'm crazy... (Destiny)

by Kahzgul, Thursday, October 08, 2015, 18:31 (3430 days ago) @ Cody Miller

But if I golden gun you while you're starting your super animation as a voidwalker, you still have your super when you come back. If you kill me while I'm popping golden gun, I've lost my super. That's a HUGE difference.


I don't have a HUGE amount of experience with other classes, but it seemed to me (at least in Y1) that Striker was the only class that got their super back if it didn't actually activate. (That is - if you kill a Striker at ANY POINT before the FoH activates, he respawns with FoH. If you kill him AFTER it activates, he's killed whoever he was trying to kill. Other classes seemed to ALL suffer (or at least I would suffer when I played all other classes) from the loss of the super before it actually activated. Even Voidwalkers could be killed AFTER activation but BEFORE actual implementation.


Nightstalker: You lose your super when the projectile is fired.
Gunslinger: Lose it when you activate.
Blade dance: Lose it when you activate.

VoidWalker: Lose it when the nova bomb fires
Sunsinger: Lose it on activation
Stormcaller: lose it on activation

Striker: Lose it when you hit the ground
Defender: Lose on activation
Sunbreaker: Lose on activation

Looks like all classes have an equal number of supers that you can keep if you die before killing with them. Year 1 was Titan and Warlock only.

Small difference:

Sunsinger, Defender, Sunbreaker, Stormcaller, and Bladedancer: You're getting super benefits the moment you pop your super (reduced incoming damage for Sunsinger, Sunbreaker, and Bladedancer, the actual super is up for Defender, and landfall hits as soon as you pop your super for Stormcaller). Golden Gun is the only super that you can pop, gain no benefit from at all, and die without having actually "used" your super. I was okay with that balance when GG was the only ranged super, but now it is outclassed in every way by Sunbreakers, which feels quite unfair.


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