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From Bungie: Destiny Update 2.0.1 (Destiny)

by Kermit @, Raleigh, NC, Tuesday, October 13, 2015, 21:32 (3116 days ago) @ Xenos

I'm the type of player for whom the addition of re-rolling weapons was bridge too far in terms of adding complexity to the game. Just setting the baseline here--there's a limit to how much I want to think about when it comes to the meta-game.

And regarding resources in the economy, I'm usually short on some resource either because I don't play enough or I'm not good enough. It's been an adjustment knowing I couldn't automatically get 27 strange coins every week if I needed them, yet I was heartened by how quickly I earned coins or motes in the TTK by doing varied activities I actually want to do. Now they've cut back, and with that my anxiety is back.

I'm just going to say, this is bit crazy making. I'm starting to feel what I've heard others say they feel, that the game is antagonistic. I love the game. I played two missions yesterday I hadn't played before that blew me away (the daily and the PS4 exclusive strike--at least the end of it). I'm less and less interested in the stress-inducing elements (like not having enough of something). I guess I should take my own advice and just not think about it, it's hard not to worry about every little decision when you're poor.


This is why they are only putting it on exotics though. Armor perks won't help a TON in Crucible, and they are limited anyway, so it's just a matter of "I love my Sealed Ahamkara Grasps, but I wish it had the perk to throw grenades further instead of faster melee attack speed" kind of situations.

I'm not big on re-rolling weapons, but I think it might be okay on exotics (I still wish they just had set perks--I don't want to deal with wanting to keep two versions of Light Beyond Nemesis). The thrust of my post was about Bungie reducing the drop rates of strange coins and motes of light. I like to live within my means in Destiny's economy, and my "standard of living" in TTK has been higher. Because I felt richer I felt more comfortable investing in stuff I liked even though it might not be the ideal item of its type. I've been having more fun. I'm the player who agonizes over decisions regarding purchases, what to upgrade, etc. Less coinage means more agony (for me and I know that's on me).


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