Destiny needs a story shift toward the Light (Destiny)

by Avateur @, Wednesday, November 04, 2015, 23:22 (3545 days ago)

Most of the "story" that Destiny has presented to this point has dealt almost entirely with the Darkness (THE DARKNESS!). While it's great that they did a better job with Taken King of actually establishing one of our enemies and the threat at hand, the presence of the enemy and the threat itself is never truly felt. There's no urgency to anything going on in-game. Oryx has this ship with a weapon that can wipe out a gigantic space of Saturn's rings, but he's in no rush to fly it up to Earth and nuke the planet into oblivion? Why?

We need to know what it is that we're trying to protect and maintain. There's talk about us going back out into the solar system and reclaiming it, but to this point we have yet to see that. Knocking off Crota didn't give us the Moon back. Knocking off Oryx hasn't given us anything truly of note. I'm sure knocking off the Cabal or whatever comes next won't free up Mars. There has been literally zero human progress. Why?

The Traveler and the Speaker. These two need a lot of further development. It's time to start explaining the Light. It's time to start showing actual human civilians living in the final Earth city. It's time for something tragic to befall this city, or for the Traveler to get attacked, or to see it wake up or start to do something. Maybe this is all coming in Destiny 2, but I think that foundation needs to seriously start getting dropped in whatever DLC is coming. The emphasis on the villains and Darkness isn't providing what's needed to make this exciting. I think we need a real, dire threat, and we need to feel the urgency and necessity in dispatching the threat. We need to potentially fail and regroup. We need to see our victories start actually translating into something.

I really hope that whatever Bungie does next, there's more of an emphasis on humanity, the Traveler, and accomplishing something beyond vanquishing endless baddies that only show up to die so that we can obtain loot. If anyone from Bungie is reading this, and assuming somehow this hasn't all been brought up in whatever story planning sessions you have going on, please work on making this an in-game priority.


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