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Destiny needs a story shift toward the Light (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, November 05, 2015, 02:11 (3545 days ago) @ Avateur

It's interesting, because as far as we know right now Oryx was Destiny's original and ultimate big bad... and we just destroyed him! There are other threats, of course. Oryx's remaining sisters, the Cabal, the Vex, The Nine, Rasputin, perhaps even a long lost Fallen house. Oh, and The Darkness (THE DARKNESS!). We could just face each of these in turn as we add more planets and locations to the Director, and can't imagine that The Traveler won't wake up or get shot down at some point in the next nine years.

But then part of me wonder if Destiny couldn't evolve over time. What if its scope could expand first to encompass all of our solar system and then many solar systems? What if it became a little less Halo and a little more Mass Effect? Traveling from planet to planet, system to system, to under take missions and dynamically push back or be pushed back by enemy forces. My visions is almost certainly larger than what Bungie wants to do, but if the planets in our solar system were allowed to progress forward in the story and new locations were added outside our solar system one destination at a time (just one important Cabal planet with one major expansion. Then later a single Vex destination deep within a cluster of Vex systems a year later, etc) it could create the illusion of size without needed to go bonkers making too many new destination planets.

Or maybe they'll just add a massive amount of multiplayer space combat and we'll all be happy. :p


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