Destiny Update - 04/14/2015
Update 1.1.2 : The one with Vault space and Raid fixes.
With this update, we're responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.
Spotlight Improvements & Additions
- Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
- Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
- Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
- Motion tracker
- Loot drops
- Shield energy
- Item categories
- Audio Controls are now available in the Settings menu
- Volume control
- Music toggling
- Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
- The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
Weapons
General
- Fixed a bug that caused a player to lose ammo when switching weapons while dead
- Fixed a bug where ammo consumables did not reliably replenish ammo
- Pocket Infinity behavior is less likely to fail during edge case conditions
- 4th Horseman weapon stats restored to original intended values
Perks
- Updated Thorn's first-person player feedback poison effect
- White Nail perk no longer triggers on immune targets
- Defensive Reflex (Don't Touch Me) perk no longer triggers on throwing knives
- Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
- Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
World
- Players can now choose to wear their helmets in social spaces
- Quest loot pyramid baubles are now easier to spot
- Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
- Increased Crota's Bane Reputation rewards on Eris Morn's bounties
- Fixed a bug where Major Thralls had two jaws and two left hands
- Fixed a bug where player's equipped items did not receive experience from completing missions
- Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
- Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
Strikes
Cereberus Vae III
- Valus Ta'Aruc's strength has been reduced by 33%
- Reduced the number of Major combatants in the Valus Ta'Aurc fight
Dust Palace
- Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
- Dust Palace: Lowered the strength on the Psion Flayers' shields
Raids
Vault of Glass
- Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
- Fixed a bug where splash damage could penetrate the Aegis bubble
- Shield Relic melee attacks now land Minotaurs more consistently
- Improved issues associated with walking through the teleport
Crota's End
- Crota will now wait until fully standing before a sword attack
- Fixed a bug where the sword immediately despawned after killing a swordbearer
- Swords will now last a full 30 seconds after being picked up
PvP
General
- Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
- Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
- Fixed a bug that prevented players from receiving points for neutralizing a control zone
- Fixed a bug where capture points were not properly disabled after the game ends
- Added incremental revive timers to Skirmish and Salvage
- Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
- Stopping Power now requires Shotgun kills instead of sprees
- Target Practice now requires Hand-Cannon kills instead of sprees
- Electrocutioner now requires Fusion Rifle kills instead of sprees
Maps
- Anomaly: Added invisible physics over the pool table to keep people from hiding
- Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
- The Burning Shrine: Moved the spawn point to fix camera view
Ammunition
- Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
- Guardians no longer drop Special ammo on death
- Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
- Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
- Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
- Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
- Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
- Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
- Heavy ammo now lets everyone know which player or Faction picked up ammo
- Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
UI
- New visual treatment to Quest nodes and nodes that involve Quest activities or steps
- Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
- Fixed a bug where precision kills did not appear correctly in the PGCR
- UI flyouts are now easier to navigate (i.e. "Amazon Flyout Menu")
Audio
- Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
- Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
- Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
Companion
- Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
- Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
Technical
- Fixed a rare soft-lock when a player's internet connection drops
- Clarified error that displays when user has insufficient hard drive space
- Better handling of rest mode/resume on PS4