Patch Note Archive
18 October 2022
Link to this note
Original B.net Link
Return to main page

previous
next

Destiny 2 Update 6.2.5

Activities

Crucible

  • Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match.
  • Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing.
    • Shaxx apologies profusely.

Iron Banner: Eruption

  • Fixed an issue where Crucible medals were awarded rather than Iron Banner ones.
  • Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.
    • It will now only award points to the team once.
  • Fixed an issue where the game type icon did not display on the activity intro screen.

Expedition: Plunder

  • Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%.

Dares of Eternity

  • Treasure Coordinates will now drop after activity completion.

Raids and Dungeons

  • Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon.
  • Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression.
  • Fixed an issue in King's Fall where players received confirmation on completion of the Deepsight puzzle but didn't have the chest spawn.
  • Fixed an issue in King's Fall where players would join in progress at the wrong location before starting the Golgoroth encounter.

Gameplay and Investment

Armor

  • Fixed an issue where Gyrfalcon's Hauberk Overshield allowed players to gain infinite Juggernaut melees, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts.
  • Fixed an issue where Ionic Traces Generated from Fallen Star granted Glaive shield energy.
  • Fixed an issue where Dawn Chorus was not showing in players Collections.
  • Second Chance Anti-barrier shield throw will now fully deplete a Barrier Champions barrier at the Grandmaster level.

Weapons

  • Version of Horrors Least no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes.
  • Blood Feud Submachine Gun will no longer appear tiny on the inspection screen.
  • Fixed Wish-Ender's Queens Wrath perk not working in Crucible.
  • Fixed Iron Banner Sidearm and Rocket Launcher from the rewards track not having Masterwork slots.
  • Fixed King's Falls Sundered Flesh shader that was applying inconsistently.
  • Fixed the glow on the Peacebringer weapon ornament.

Weapon Balance

Archetype

  • Auto Rifles
    • General
      • Increased the effects of the stability stat on recoil reduction by around 20% at the high end.
    • Precisions
      • Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
  • Bows
    • General
      • Increased Bows stow duration. Duration varies by subfamily and handling stat.
        • Before with 0 to 100 handling.
          • Lightweight: 0.4 to 0.2s.
          • Precision: 0.433 to 0.2s.
        • After with 0 to 100 handling:
          • Lightweight: 0.45 to 0.3s.
          • Precision: 0.48 to 0.33s.
  • Pulse Rifles
    • General
      • Rebalanced the effect of the handling across Pulse Rifles.
        • Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
        • Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
      • Adjusted damage falloff scale based on the range stat.
        • 0 range: reduced from 16 to 15m.
        • 100 range: unchanged.
    • Adaptives
      • Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
    • Rapid-Fires
      • Piece of Mind base zoom reduced from 19 to 18.
  • Scouts Rifles
    • High-Impacts
      • Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
  • Sidearms
    • General
      • Increased auto aim fall-off distance by 30% across the board.
      • Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons.
  • SMGs
    • General
      • Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
      • This means damage fall off will begin at the same point, but damage will decrease a bit faster.
    • Precisions
      • Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17.
      • Reduced the zoom of Shayura's Wrath, Shayura's Wrath (Adept), and Friction Fire from 16 to 15.
    • Lightweights
      • Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.
  • Fusion Rifles
    • Precisions
      • Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
  • Glaives
    • Reduced Glaive shield damage resistance vs players from 75% to 50%.
    • Damage from player supers unchanged at 50%.
    • Damage from non-players unchanged at 97.5%.
  • Sniper Rifles
    • General
      • Increased the settle time after receiving flinch by 60%.
      • Reduced received flinch in PvE.
  • Trace Rifles
    • General
      • Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%.
  • Rocket Launchers
    • General
      • Increased blast radius by 0.4m across the board.

Perks

  • Gutshot Straight
    • Removed audio cue from activation.

Exotics

  • Wish-Ender
    • Fixed an issue where the Queen's Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities.
  • Jade Rabbit
    • Reduced aim assist by 20.
  • Lord of Wolves
    • When Release the Wolves is active:
      • Reduced ADS accuracy penalty 10x to 3x.
      • Removed the previously existing 25% universal base damage buff.
      • Added 40% additional PvE damage buff.
      • Removed the 50% critical hit multiplier penalty.
      • Fires full auto.
  • No Time to Explain
    • Reduced recoil direction stat from 90 to 73.
    • Reduced aim assist stat from 45 to 40.
  • Riskrunner
    • Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%.

Abilities

  • Fixed an issue where some icons were displaying with the wrong background at Ikora.
  • Fixed an issue with Burning Mail where the camera sometimes could detach while spinning at specific sensitivities.
  • Fixed an issue where both Lightning Surge and Thunderclap abilities were not doing damage to Stasis crystals or Bleak Watchers.
  • Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not showing up in the kill feed.
  • Fixed an issue where Combination Blow wouldn't deactivate when swapping subclasses.
  • Fixed an issue where Void Overshield keyword flyout was shown when inspecting Whisper of Rime.

Platforms and Systems

  • Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned.
  • Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass.

General

  • Fixed a photosensitivity issue where the Ketch turrets were flashing in the player's camera when targeted.
  • Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access.
  • Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual.