Destiny 2 Update - 1/30/2018
Destiny Update 1.1.2 - The one about Armor Masterworks
Armor Masterworks
- Legendary Armor now has a chance to drop as a Masterwork
- Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards
- Upgrading to Masterwork may rework the stat of the armor
- Masterwork armor grants 3% damage resistance while players are in a Super state for each Masterwork armor piece equipped
- Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece
- Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece
- Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards
- Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities
Raid
- Benedict 99-40 now has a rotating stock of armor and weapons available each week
- To unlock these items for purchase, players must complete the corresponding activity that week
- Raid encounters drop at least one armor or weapon item
- Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week
- Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity
- The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan
- Raid armor has unique mods that only function within the Leviathan
- Raid mods can be swapped at will for the cost of one raid token
- Existing raid armor already held in inventory will automatically have the option to equip mods
- All raid encounters now have a chance to grant an Exotic reward
Sandbox
- Prometheus Lens
- Flame Refraction perk now generates ammo instead of pulling from reserves
- Increased base damage
- Lucky Pants
- Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo
- Ophideans Aspects
- Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk
- I Am Alive
- Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target
- Removed the Augmented Drum and High-Velocity Rounds perks
- Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible
Activities
- Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures
- Revised the description for the Heroic adventure "De-Powered" modifier to correctly state that grenade damage is decreased when the modifier is active
- Revised the description of Heroic Mercury adventures to properly state availability
- Players may play up to three Heroic Mercury adventures on a given day
- Each Heroic adventure may be played once per twice-weekly reset
- Heroic adventures are no longer automatically selected at weekly reset
- Mercury challenges are now available during adventures
- Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone
- Fixed an issue where scannables for Faction Rallies were not properly appearing during Faction Rallies events
- Trials of the Nine now properly shows requirements when the featured map requires Curse of Osiris ownership
- Revised the Lost Sector reward throttle from 10 minutes to 5 minutes
- Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike
UI
- Fixed an issue where Ikora would display a waypoint in error
- Players in social spaces receive a notification when their Postmaster Lost and Found is full
- Chest waypoints now properly appear when using Scout Reports on Mercury
- Colorblind settings now apply to elements of the Gauntlet encounter of the "Leviathan" raid
- Armor offered by Brother Vance now displays mod slots when previewed in the vendor inventory
- Fixed an issue where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25
- Auto Rifles now correctly display perks when players are previewing weapons within the Vault
- Adjusted the display order of gear sockets (mods, shaders, etc.) in the Item Details screen to be more consistent
- Increased the dismantle timer for Masterwork Cores
- Masterwork Weapons and Armor now display a gold border when being viewed in the Postmaster Lost and Found
- Crucible players will be properly notified when Power Ammo is acquired from the Cave area of Radiant Cliffs
Rewards
- Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k
- The Crossroads emblem correctly displays within Collections for players who have earned the emblem
- Character models no longer flinch when spawning in to social spaces with spawn effects equipped
- Updated the names of spawn effects to properly reflect their in-game appearance
- Gold Spotlight Effect is now the Yellow Spotlight Effect
- Blue Class Sigil Effect is now the Purple Class Sigil Effect
- The New Monarchy helmet ornament icon now displays the correct helmet
- The New Monarchy cloak now displays the correct imagery for female Hunters
- Fixed an issue where the Future War Cult gauntlets would display floating geometry
- Gunsmith engrams correctly grant weapon foundry shaders once again
- Fixed an issue where Three of Coins was not increasing chances for Exotic rewards when players were completing public events on Mercury
- Heroic strike completions now have a greater chance of granting Exotic rewards
- Fixed an issue where Curse of Osiris strikes were not properly granting Clan engrams when featured as a Nightfall activity
- Arcite-99 will now offer Gunsmith Engrams to players who have reached level 20 but have not yet completed the Red War campaign
Misc
- Gleaming Boon of the Vanguard price reduced from 350 to 250 Bright Dust
- Gleaming Boon of the Crucible price reduced from 750 to 600 Bright Dust
- Fixed an issue where Challenges were not appearing within Quickplay
- Fixed an issue where Masterwork Cores and Mod Components were not being forwarded to the Postmaster Lost and Found
- Fixed an issue where Destiny 2 could crash when players were changing emotes quickly
- Fixed an issue where players could not interact with vendors after fast-traveling to a social space
- Fixed an issue where the belt on Lucky Raspberry was not properly attached to the character model
- Fixed an issue where some Sparrow contrails could obstruct player view
- Fixed an issue where the Get Up and Sneaky emotes could not be in the player inventory at the same time
- Cayde now properly acknowledges player accomplishments during Mercury Flashpoint weeks when granting the Flashpoint engram, rather than asking the player about the weather on Io
- Fixed an issue where Zavala would display the wrong text when granting players rewards from the Heroic Strike milestone