Destiny 2 Update 1.2.0 - 5/08/2018
Warmind Launch
- Warmind is now available
- Season 3 has begun
Player Character
General
- Players who own Warmind may now reach level 30 and Power level 385
Emotes
- Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
- Emotes are now stored on the Multi-Emote page of the character inventory
- The emote collection has been removed from the Vault, as emotes are now stored on the character
Sandbox
Abilities
- Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)
Exotic Weapons - General
- Implemented Exotic Masterwork weapons
Exotic Kinetic Weapons
- Sweet Business
- Increased the ammo gained when players pick up Kinetic ammo
- Increased ammo inventory
- Vigilance Wing
- Recovery is set to maximum while the Last Stand perk is active
- Rat King
- Enhanced the total stat benefits of running with a pack
- Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player
- The Rat Pack perk can now activate and stack while Rat King is stowed
- Added HUD notification text for when the Rat Pack perk is active
- Increased ammo inventory
- Added full auto
- Crimson
- Refined damage, rate of fire, and recovery time between bursts
- Increased ammo inventory
- Sturm and Drang
- Sturm
- Increased base stability stat
- Overcharged rounds from Drang now deal 80% bonus damage
- Added HUD status notification and visual feedback for when the magazine is overcharged
- Drang
- Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full
- Increased magazine size
- Now has the Rampage perk
Exotic Energy Weapons
- Hard Light
- Can now be manually reloaded to change the damage type
- Hits after its rounds bounce now deal double damage
- Graviton Lance
- Now fires two-round bursts
- Increased stability
- Reduced recoil on its final round in a burst
- Cosmology explosion deals more damage
- Cosmology explosion now spawns secondary Void projectiles
- Enemies eliminated float up and back, detonating closer to their death location
- Improved aim assist
- Skyburner's Oath
- +10 aim assist
- +30 increased handling
- Now has the Explosive Payload perk
- Hip fire now lobs slower-moving projectiles with tracking
- Riskrunner
- Now deals more damage while Arc Conductor is active
- Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player's hands
- Arc damage resistance is now enabled against Guardians in the Crucible
- Arc Conductor can be activated while the weapon is stowed
- Added Arc FX to the player while Arc Conductor is active
- Sunshot
- Increased damage and radius of kill explosion
- Coldheart
- Damage now ramps up faster
- Reduced incoming flinch
- Increased precision modifier to 1.4x (was 1.05x)
- Prometheus Lens
- Increased magazine size to 100 rounds
- Deals more area damage and less beam damage
- Increased precision modifier to 1.4x (was 1.05x)
- Fighting Lion
- Deals more blast damage and less direct hit damage
- Increased ammo inventory
- Increased spawn ammo
- Kills with this weapon guarantee Energy ammo drops
Exotic Power Weapons
- Tractor Cannon
- Weapon damage now suppresses targets
- Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds
- D.A.R.C.I.
- Reduced flinch
- Reduced zoom on scope
- Increased precision damage to locked-on targets (up to 4x)
- Increased aim assist
- Borealis
- Reduced flinch
- After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine
- The Prospector
- Grenades now stick to surfaces
- Grenades now cause burn damage over time
Weapon Perks
- Pulse Monitor
- Now reloads 35% of the magazine (up from 17.5%)
- Now can activate while the weapon is not equipped
- Precision Frame
- Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
- The pattern is now more consistent as the weapon kicks
Legendary Weapons
- Precision Hand Cannons
- Adjusted the ADS firing animation
- Linear Fusion Rifles
- Increased precision damage modifier to 2.0x (was 1.5x)
- Lightweight Grenade Launchers
- Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel
Activities
PvE
- Changes to outgoing player damage scaling vs. higher-level combatants
- Higher-level combatants take longer to kill if you're below their level
- Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
- Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
- When enemies are 50 Power levels or higher above a player, they will be immune to damage
- Over-level, immune combatants will display a "??" icon in their nameplate
- Updated the damage dealt to combatant Energy shields from the following weapon damage types:
- 3x damage dealt from Energy weapons of a matching damage type
- 2x damage dealt from Energy weapons of a nonmatching damage type
- No bonus damage from Kinetic weapons
Strikes
- Heroic strikes now feature rotating modifiers:
- At any given time, the following will be active on the Heroic strikes playlist:
- 1x Elemental Burn (weekly rotation)
- 1x Advantage (daily rotation)
- 1x Disadvantage (daily rotation)
- In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty
- Legendary Nightfall Strike Challenge Card
- Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card
- The Legendary tier adds additional slots for new Advantages and Disadvantages
- Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes "A Garden World" and "Savathûn's Song"
- Fixed an issue where the Nightfall score summary was only displaying kills since last death
- Now displays the score for entire activity completion
- Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
- Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas
Raid
- Weekly lockouts for raid rewards are now class-based
- Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week
Tower
- Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
- Increased Vault size from 200 items to 300 items
- Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
- Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury
Items and Economy
General
- Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
- Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
- Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic
- Fixed an issue with slow load times for Uncommon gear
- Mods and shaders can now be dismantled from the Item Details screen
- Items can now be dismantled from the Postmaster and the Vault
- Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded
Character Inventory
- Created a "Pursuits" category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
- Items in the Pursuits category are specific to each character and not shared across the account
Eververse
- Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
- Increased the number of items available for purchase via Bright Dust from 14 to 18
- Additional slots will feature shaders and transmat effects
- Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
- Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen
- Added the Prismatic Matrix to Eververse
- At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
- An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
- Players may hold up to three Prismatic Facets at a time
- Additional activations may be purchased for 200 Silver each
- This item inventory is based on a knockout list and will not drop duplicates
- Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list
Clans
Progression
- A new set of clan perks is available for you to earn in Season 3
- A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2
Clan Engrams
- Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons
- These now grant Crucible and Vanguard rewards
- Clan Engrams no longer grant rewards above the player's level when reaching 340 Power
- The Nightfall and Crucible clan engrams will grant rewards up to 340 Power
Guided Games
- A new set of Guided Games tickets has been granted to all players
- Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
- The emblem rewards an aura for 14 days when completing a raid as a Guide
- Once a week while the aura is active, guiding a raid to completion grants a Bright Engram
Crucible
General
- Private Matches are now available to all players
- Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
- Added a Crucible ranking system (see details here)
- Added a fireteam matchmaking system (see details here)
Maps
- Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
- New Warmind maps: Meltdown and Solitude
- Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale
- Added kill volumes to the Burnout to prevent players from escaping the intended playable space
- Fixed a cinematic camera point on the Dead Cliffs for 6v6
Game Modes
- Added "Doubles" to the Weekly Rotating playlist
Audio
Settings
- Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
- SFX Volume
- Dialogue/Cinematics Volume
- Music Volume
- Chat Volume
PC
- Key Mapping
- Secondary key mappings can be assigned through the Settings menu in Destiny 2.
- Key Mappings are now stored per-account by default. There is a setting in the Settings menu to store Key Mappings per-machine instead.
- Text Chat
- Incoming Text Chat messages are now visible by default. There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state.
- Incoming Text Chat messages now play an audio cue while text chat is in the minimized state. This can be disabled in the Settings menu.
UI
General
- Fixed an issue where the cursor sometimes failed to appear on destination maps