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This video was released almost 3 weeks ago, but hey - eggnog can make you groggy! Chris Butcher, Engineering Director at Bungie, gave a talk (well, participated in a one-on-one technical discussion, really) at HandmadeCon this past November, focusing on Asset Systems and Scalability. It's not really aimed at casual viewers; it's pretty technical, and might be boring to folks uninterested in programming. However, if this is your cup of tea, it's FASCINATING, and full of honest evaluation of an aspect of Bungie's workflow for Destiny. If you're interested in some of the differences between Halo and Destiny, under the hood, watch this. Thanks to Cody Miller for finding it. (The discussion on our forum might be of interest, as well.)