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ITT: Cody undercuts his central argument against Destiny

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 12, 2013, 15:46 (3912 days ago) @ electricpirate

Here's an example, there's this boss, you need to be a really good player to get past it. You could play and play and keep trying, and butt your head against a wall to get better. Eventually you beat him, and while it feels great you had to go through a ton of misery to get there.

Again, failure to properly balance difficulty. Designing a proper difficulty curve fixes this without the need for leveling. The only bosses that should require you to be a good player to beat are the ones on hard mode, or far enough along in the game that the player has become good by that point.

I'm assuming that the rest of the bosses and challenge has been skill appropriate up to that point.


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