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"We want to unhide the fun of destiny..." (Destiny)

by Speedracer513 @, Dallas, Texas, Tuesday, May 23, 2017, 16:38 (2529 days ago)

This is for CruelLegacey, and I decided to post it as a separate topic instead of a reply way down the other recent threads because I think this article is pretty awesome and worthy of its own discussion.

From a a recent interview with Luke Smith on Glixel:

In terms of characters, from the first trailer it appears that Cayde is much more important. The vibe is much lighter than the last game. Is that a purposeful tonal shift?
That trailer is a great look at Cayde, but of course it's a trailer – so you've kind of got him turned up to 11 or 12. We want the new game to be something that has a bunch of different character types. Everyone is not gonna be making jokes the whole time. That's certainly not appropriate. We hope the game and its characters are fun to listen to – that's definitely a goal, but we want to have characters who are occupying their own separate spaces. You know, we have a character like Cayde who's a funny, charming rogue, but then Ikora is very serious and cerebral, and Zavala is very action oriented and, again, very serious. So, we start with those three, then we ask, "well, what are the holes that we have in the character tapestry?" There are many. So in Destiny 2 we're coming up with a bunch of new characters to fill them.


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