What true thing about Destiny would've made you not buy it? (Destiny)

by General Battuta, Monday, December 14, 2015, 18:23 (3362 days ago) @ petetheduck
edited by General Battuta, Monday, December 14, 2015, 18:31

If you knew pre-launch what you know now about Destiny, what true thing about Destiny would've made you not buy it?

We're all invested for one reason or another--gameplay, community, challenge--so this is just an exercise in recognition and perspective.

For me, I think it would be having nothing to show for an entire year of gameplay except an emblem I don't like the look of. Bungie essentially completely negated Year 1 with Taken King.


I knew I wasn't going to get into the game when I saw how much the sandbox had been cut down from Halo. Enemy behavior was sharply restricted, vehicles didn't play a major role, there were no flukes of physics to toss screaming Grunts around or flip your Warthog on top of a skyscraper.

I understand why it was necessary to cut down on complexity for the shared world design, but I want to play a game about interacting with a physical world and a set of plausibly lifelike NPCs, not a game about making numbers larger.

The raids are really cool, though.

edit: And the first moment I ran down into the dark ramp in the starting bubble with all the crashed cars, and didn't find any kind of secret or reward for exploration, really turned me off. That's where you put something if you want to signal the player 'this game rewards poking around!'


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