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The "easy" fix is actually really hard (Destiny)

by MacAddictXIV @, Seattle WA, Wednesday, December 16, 2015, 17:50 (3360 days ago) @ Kahzgul

So I'm guessing when they developed Destiny they were thinking about PvE more than PvP. I'm not saying it would be easy to rewrite the netcode, but isn't the host method a pretty tried and true system by now? They would just have to integrate it into Destiny. Also, why does PvE and PvP have to have the same netcode? Other than size of Destiny I would imagine it would be a good idea to have the best netcode for the situation.


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