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PvE and PvP don't use the same code (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, December 16, 2015, 22:54 (3501 days ago) @ Kahzgul

I still don't buy that it's as simple as you make it sound. SRL races seem to be Crucible matches yet have fully functional AI enemies. Crucible matches can have their scripting hang temporarily when a player exits (example: you can't pick up heavy ammo or motion sensing doors won't trigger) which seems a lot like the scripting renegotiation described by Bungie that happens when your host leaves your world bubble during Patrol.

I also question how much lag switching is really going on. I've seen Destiny do some weird stuff just based ion DBOers with Internet known to be terrible. ShedNet and for a while ChewieNet were epically disruptive to Crucible matches for a while. Claiming cheating and lag switching with proof that consists of not much more that what one can observe from normal (if extreme) lag just doesn't cut it for me.

Does legitimate lag and even cheaters occur and cause problems? Sure. But all in all Destiny does a much better job than say the past Halos where you'd see no enemies, take random damage from seemingly impossible directions, then keel over for no reason and watch your body drift down a river for three minutes before the entire match went to another minute of the dreaded black screen before the finally getting around to ending.


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