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The "easy" fix is actually really hard (Destiny)

by Kahzgul, Wednesday, December 16, 2015, 18:38 (3360 days ago) @ MacAddictXIV

So I'm guessing when they developed Destiny they were thinking about PvE more than PvP. I'm not saying it would be easy to rewrite the netcode, but isn't the host method a pretty tried and true system by now? They would just have to integrate it into Destiny. Also, why does PvE and PvP have to have the same netcode? Other than size of Destiny I would imagine it would be a good idea to have the best netcode for the situation.

So per Earendil the netcode isn't the same, but I'd guess from the behavior that they borrow large portions from one another. In fact, I'd guess that PvE was built first and PvP was tacked on at some point in the development process, done to be as quick as possible rather than as reliable and solid as possible. Bungie has often said they aren't trying to make Destiny PvP into an e-Sport so they are less concerned about "fair" gameplay. I think that sucks, because they do have competitive modes with rewards that can be had more easily if you cheat. Fairness is extremely important in any player versus player mode, esport or no.


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