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Where the “bad network connection” argument falls apart (Destiny)

by Beorn @, <End of Failed Timeline>, Thursday, December 17, 2015, 13:57 (3359 days ago) @ Ragashingo

I've seen Destiny do some weird stuff just based ion DBOers with Internet known to be terrible. ShedNet and for a while ChewieNet were epically disruptive to Crucible matches for a while. Claiming cheating and lag switching with proof that consists of not much more that what one can observe from normal (if extreme) lag just doesn't cut it for me.

The big exception, however, is in Trials of Osiris, which is supposed to prioritize “connection quality” above all else (at least according to what we were told last year). Given that foundation, the number of red-bar opponents we have encountered in the last couple weeks on both PS4 and XB1 is surprising. And the number of times we’ve solidly won the first two rounds and then had opponents “conveniently” become red-bar (and un-damageable) until the end is just astonishing.

The cards fall one of two ways: If these are legitimate connection quality problems, then the Matchmaking system is not doing its job. And if the Matchmaking system is doing its job, then these opponents are specifically causing networking disruptions to gain an advantage. Either way, there’s something that needs fixing.

On top of it all, the new Trials matching system that attempts to match you against similarly-performing teams means that the further along you are on your Card, the more likely you are to run into cheaters. So that’s fun. :-\


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