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A treatise on character levels in RPGs (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, December 17, 2015, 23:02 (3500 days ago) @ Kahzgul

Character leveling then provides a player with a means of fine-tuning the difficulty of any game to their own personal tastes.

You could have just done that with a difficulty selector. Very easy, easy, normal, hard, very hard. This already gives you the ability to pick your difficulty. This of course requires the game designers to make sure their range of difficulties is appropriate, so really you are saying that the players should be tasked with the job the developer is supposed to do.


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