Avatar

On Tutorials . . . (Destiny)

by cheapLEY @, Thursday, December 17, 2015, 23:36 (3358 days ago) @ Kahzgul
edited by cheapLEY, Thursday, December 17, 2015, 23:39

I really like the way Divinity Original Sin handled the tutorial. It's an optional dungeon right at the start of the game. You do one fight with some characters that emerge from that dungeon. After you defeat them, the game tells you you can go into the dungeon for the tutorial, or you can proceed to town to start the game proper. The dungeon doesn't give you an unique items or anything, but it does have a decent stock of helpful items (some scrolls, magic arrows, potions, etc.), and it actually does a good job of teaching you the basics in an engaging way: it would be a fun (albeit short) dungeon without the tutorial tacked on top of it.

I'll also echo that Oblivion's level scaling sucked pretty hard. Coming off of Morrowind's system (which did have some level scaling, if I remember correctly), it was awful. Absolutely everything in Oblivion scaled. You literally could not find a monster that was too difficult for your character's level.

My favorite part of Morrowind was going immediately to Ghostgate (not an easy journey for a level 1 character) and stealing the full set of glass armor there.


Complete thread:

 RSS Feed of thread