I think that's nonsense. (Destiny)

by Claude Errera @, Sunday, January 24, 2016, 20:34 (3320 days ago) @ Kahzgul

This is a problem that has been solved by many previous games, and it's weird that Bungie has insisted on reinventing the wheel when it comes to handling lag, and - sadly - their new wheel is a little bit square.

In all the discussion about this topic I've seen, this is the assertion (and you've made it multiple times, so I'm pretty sure I'm not misinterpreting something you mean in a different way) that bothers me the most - because as far as I can tell, NO previous game has solved this problem. EVERY multiplayer game I've ever played has lag issues - it's just that they're not all the SAME lag issues.

Just for fun (and knowing it's completely anecdotal info), I kept a count of kills I thought I SHOULD have had last night - but also of kills that surprised me (as in, I knew I was shooting badly but the guy still died).

There were 14 non-kills in 9 games that really felt wrong to me. There were also 4 kills that probably shouldn't have happened, if what was happening on MY screen was the objective reality.

I wonder how that ratio would change if I did this consistently, every night (I won't, because it's a pain in the ass, and I don't care enough), because I'm USED to looking for kills I SHOULD have gotten, but last night was the very first night I looked for kills I SHOULDN'T have.


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