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It seems to be rather poorly thought out. (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, April 13, 2016, 14:06 (3240 days ago) @ electricpirate

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WHO IN THEIR RIGHT MIND THOUGHT THIS WAS A GOOD IDEA?!

Let's start with the Challenge scorecard thing. You can only make progress on this card by playing "Challenge mode" POE Activity. This activity has no matchmaking enabled, despite being relatively easy to complete (I guess AFK-ers might be a thing? That seems like a lame excuse, though). It seems to take three runs of the activity on a single card to hit the "combined score" requirement, and each of those runs has ZERO variation.

And then you have to do the whole thing over again on two more characters. So that's 9(!) completions of this static activity per week, with no matchmaking.

The one Level 41 activity we played last night was identical to the old Level 28 Matchmade PoE, but enemies give XP and drop engrams now. So that's a wash.

Low Impact Fix: Add a third activity which is identical to "Challenge Mode", but with a lower light level and 1/2 point values, that count toward your card. And have it be matchmade and with randomized encounters, like the current matchmade PoE. This means that instead of roping in a fireteam for 9 activities per week, you only need three (for the high-score part of the card), and can finish the combined score on your own time with randos, in a non-static activity.


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